Baptism

05 January 2022 - General -

Although the page has been up, running and visible for some time, it was today when I decided to add an entry opening the blog. At the moment the excuse of having this is to be able to write about projects that come to mind and all that.

As I have commented in another section, this project was born from two hobbies (photography and video games) that at some point intersected to form a novel, but strange concept, that is, can the principles of photography really be applied to video games? And if possible, will it cause the same sensations as its physical counterpart? I dare say yes (at least in the first question). Based on my experience with video games (which is not a small one) and my insatiable curiosity, I have gained knowledge about various elements that go into making a video game. Quickly explaining, these pieces of software are mostly made up of the following: a script (in single player games), visual and sound effects, graphic elements (characters, settings, etc.), game mechanics attractive and all the code that is necessary for all the above mentioned to work.

The one that is in charge (apart from the human beings involved) that everything fits and is executed with millimeter precision is the engine, which is still much more powerful software and with a fairly assorted toolkit. One of the elements that the engine has is the camera, and it has the same purpose as its physical version: to film and project moving images in order to view them. With interest and a bit of trial and error, we can manage to take control of a video game camera to be able to focus it on areas that perhaps we did not have a good angle or to discover some apparently hidden detail. If we also have the patience to look closely at our virtual surroundings, surely we will be able to appreciate behaviors and routines of the NPC (Non Playable Characters) of the most varied and that they give for a photo.

I would like to finish the post by putting some references of mine in terms of this practice, such as Joshua Taylor, Duncan Harris , or Roc Herms, people who at some point came across these virtual worlds contained in physical machines, each with his own gaze. critical and artistic trying to explain with images what they saw in their forays into these worlds and which they let us witness.


theartofphotogame - 2020120910543900-8aedff741e2d23fbed39474178692daf.jpg
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